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BoxAnimated.dae
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BoxAnimated.dae
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<?xml version="1.0" encoding="utf-8" ?>
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<contributor>
<authoring_tool>modo 701 [Build 64278], Microsoft Windows 7 Service Pack 1 (6.1.7601 Service Pack 1)</authoring_tool>
<comments>Plug-in: [Build 64278]; Use Absolute Path: No; Merge Reference Items: No; Save Hidden Items: No; Save Cameras: No; Save Lights: Yes; Save Locators: Yes; Save Triangles as Triangles: Yes; Order Vertex Maps Alphabetically: Yes; Bake Matrices: No; Save Vertex Normals: Yes; Save UV Texture Coordinates: Yes; Save Vertex Colors: No; Save Vertex Weights: No; Save Animation: Yes; Sample Animation: No; Sample Animation Start: 0; Sample Animation End: 120; Save modo Profile: No; Save Maya Profile: No; Save 3ds Max Profile: No; Formatted Arrays: No;</comments>
<source_data>file:///C:/Users/bcoker/Desktop/DAE%20Test/anim-test-boxes.lxo</source_data>
</contributor>
<created>2013-10-31T20:53:56Z</created>
<modified>2013-10-31T20:53:56Z</modified>
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<float_array id="Geometry-mesh020-Texture-array" count="48">0.344393 0.238915 0.405607 0.238915 0.405607 0.239063 0.344393 0.239063 0.344393 0.905463 0.344393 0.0945372 0.344375 0.0945804 0.344375 0.90542 0.405607 0.0944181 0.405625 0.0945804 0.405625 0.23902 0.344375 0.23902 0.344393 0.0944182 0.405607 0.0945372 0.344393 0.760937 0.405607 0.760937 0.405607 0.761085 0.344393 0.761085 0.405625 0.76098 0.405625 0.90542 0.405607 0.905582 0.344393 0.905582 0.344375 0.76098 0.405607 0.905463</float_array>
<technique_common>
<accessor count="24" source="#Geometry-mesh020-Texture-array" stride="2">
<param name="S" type="float" />
<param name="T" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="Geometry-mesh020-vertices">
<input semantic="POSITION" source="#Geometry-mesh020-positions" />
</vertices>
<polylist count="26" material="Material-inner">
<input semantic="VERTEX" source="#Geometry-mesh020-vertices" offset="0" />
<input semantic="NORMAL" source="#Geometry-mesh020-normals" offset="1" />
<input semantic="TEXCOORD" source="#Geometry-mesh020-Texture" offset="2" set="0" />
<vcount>4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 4 4 4 4 4 4</vcount>
<p>9 0 0 7 0 1 6 0 2 10 0 3 13 1 4 0 1 5 2 1 6 14 1 7 7 2 1 4 2 8 3 2 9 8 2 10 11 3 11 2 3 6 1 3 12 9 3 0 4 4 8 1 4 12 0 4 5 5 4 13 22 5 14 19 5 15 18 5 16 23 5 17 20 6 18 16 6 19 15 6 20 18 6 16 23 7 17 12 7 21 14 7 7 21 7 22 21 8 22 11 8 11 10 8 3 22 8 14 17 9 23 13 9 4 12 9 21 15 9 20 19 10 15 6 10 2 8 10 10 20 10 18 16 11 19 3 11 9 5 11 13 17 11 23 0 12 5 1 12 12 2 12 6 3 13 9 4 13 8 5 13 13 6 14 2 7 14 1 8 14 10 9 15 0 10 15 3 11 15 11 12 16 21 13 16 4 14 16 7 15 17 20 16 17 19 17 17 23 18 18 16 19 18 15 20 18 18 21 19 22 22 19 14 23 19 17 2 20 6 11 20 11 21 20 22 14 20 7 5 21 13 0 21 5 13 21 4 17 21 23 8 22 10 3 22 9 16 22 19 20 22 18 10 23 3 6 23 2 19 23 15 22 23 14 12 24 21 23 24 17 18 24 16 15 24 20 4 25 8 7 25 1 9 25 0 1 25 12</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_lights>
<light id="Light-polyRender005" name="Render">
<technique_common>
<ambient>
<color sid="ambient_light_rgb">0 0 0</color>
</ambient>
</technique_common>
</light>
<light id="Light-sunLight011" name="Directional_Light">
<technique_common>
<directional>
<color sid="directional_light_rgb">1 1 1</color>
</directional>
</technique_common>
</light>
</library_lights>
<library_visual_scenes>
<visual_scene id="DefaultScene">
<node id="polyRender005" name="Render" type="NODE">
<instance_light url="#Light-polyRender005" />
</node>
<node id="Geometry-mesh019Node" name="outer_box" type="NODE">
<instance_geometry url="#Geometry-mesh019">
<bind_material>
<technique_common>
<instance_material symbol="Material-outer" target="#Material-outer" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Geometry-mesh020Node" name="inner_box" type="NODE">
<translate sid="translation021">0 0 0</translate>
<rotate sid="rotation022Y">0 1 0 0</rotate>
<rotate sid="rotation022X">1 0 0 0</rotate>
<rotate sid="rotation022Z">0 0 1 0</rotate>
<instance_geometry url="#Geometry-mesh020">
<bind_material>
<technique_common>
<instance_material symbol="Material-inner" target="#Material-inner" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Camera-camera002Node" name="Camera" type="NODE">
<translate sid="translation003">0 0.75 4</translate>
<rotate sid="rotation004Y">0 1 0 0</rotate>
<rotate sid="rotation004X">1 0 0 -5</rotate>
<rotate sid="rotation004Z">0 0 1 0</rotate>
<instance_camera url="#Camera-camera002" />
</node>
<node id="Light-sunLight011Node" name="Directional_Light" type="NODE">
<translate sid="translation013">-2 2 2</translate>
<rotate sid="rotation014Y">0 1 0 -45</rotate>
<rotate sid="rotation014X">1 0 0 -30</rotate>
<rotate sid="rotation014Z">0 0 1 0</rotate>
<instance_light url="#Light-sunLight011" />
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#DefaultScene" />
</scene>
</COLLADA>